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Thread: Project CARS PC Patch 11.0 Release Notes - HTC Vive support is here

  1. #111
    WMD Member Sampo's Avatar
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    You could try making a shortcut to \steamapps\common\pCars\pCARS64.exe and adding "-launchurl steam://launch/234630/VR/1" in the shortcut properties (without quotes). I don't know if it will work, but that's the command line that steam uses when I start the game in Vive mode.

    Edit: That seems to add -novr into the command line by default. Maybe try making a new shortcut on the desktop and insert "steam://launch/234630/VR/1" when you are asked about location?
    Last edited by Sampo; 26-05-2016 at 17:25.
    CPU AMD Ryzen 9 5900X | Motherboard ASUS ROG Strix X570-E Gaming | RAM 32GB DDR4 3600MHz | GPU nVidia RTX2070 Super 8GB (471.11) | Audio SupremeFX S1220A on MB | Screen ASUS PG329Q | OS Windows 10 Pro 64-bit | Wheel Logitech G27
    In-game settings: 2560x1440 / 2560x1080 | Texture Resolution HIGH | AF 16x | VSync ON (120Hz) | AA None | Reflections HIGH | Envmap HIGH | Vehicle HIGH | World HIGH | Shadows HIGH | Motion Blur NO | Render Frames Ahead 1 | Particles HIGH/HIGH/HIGH

    PC2Info, a PC program that shows most stats the game provides over UDP
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  2. #112
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    Quote Originally Posted by Sampo View Post
    You could try making a shortcut to \steamapps\common\pCars\pCARS64.exe and adding "-launchurl steam://launch/234630/VR/1" in the shortcut properties (without quotes). I don't know if it will work, but that's the command line that steam uses when I start the game in Vive mode.

    Edit: That seems to add -novr into the command line by default. Maybe try making a new shortcut on the desktop and insert "steam://launch/234630/VR/1" when you are asked about location?
    And we have a winner! For my Oculus DK2 "steam://launch/234630/VR/2" worked fine. Thanks!
    Intel i9-9900K | Asus Z390-H mobo | 32 GB 2400 MHz mem | nVidia RTX-3090 | Soundblaster ZxR | TS-PC Racer wheel | TH8A H-shifter | Varjo Aero | Win10 64bit | Launch parameters: -pthreads 4
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  3. #113
    Kart Driver vin_KaiZen's Avatar
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    I´ve got a particular problem after i updated from patch 9 to 11.0.
    I use trackir and start my game via oculus vr in 1980x1080@59hz vsync.
    If i switch the setting ingame or via configdx11 to fullscreen mode the game is running but without a picture
    The game is starting normally and after the first intro in fullscreen the picture goes away... to another "screen"?
    (but i can hear se menu and intro sound)
    If i switch back to windowed, everything is fine.

    And yes i deleted the xml files before
    Any solutions? Doesn´t found anything about that the last 3 hours
    Many thanks in advance,
    vin_KaiZen
    Last edited by vin_KaiZen; 29-05-2016 at 01:36.

  4. #114
    Superkart Pilot mcarver2000's Avatar
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    I have had to resort to launching the HTC Vive VR in steam to get TrackIR to work.

    Quote Originally Posted by vin_KaiZen View Post
    I´ve got a particular problem after i updated from patch 9 to 11.0.
    I use trackir and start my game via oculus vr in 1980x1080@59hz vsync.
    vin_KaiZen
    CPU: HSW, i7-5930K, 3.50GHz | Memory: 16GB | GPU: GTX980 (dual SLI) | Logitech G25 | TrackIR v5 | Windows 7 Pro 64-bit

  5. #115
    Kart Driver vin_KaiZen's Avatar
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    Quote Originally Posted by mcarver2000 View Post
    I have had to resort to launching the HTC Vive VR in steam to get TrackIR to work.
    Did you read my post completly? I do not have problems with TrackIR, but with the fullscreen-mode after launching the game.
    After the first Intro the screen is going transparent and i hear the sound (music & cars)...
    It´s equal if i run normal, in Oculus VR or HTC Vive VR mode.. always the same.

    A.t.m. i play in windowed mode but i hate this upper bar ... it irritates and reduces the effective screen size...
    Last edited by vin_KaiZen; 30-05-2016 at 23:33.

  6. #116
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    Quote Originally Posted by NoBrakes View Post
    You're not alone ... http://forum.projectcarsgame.com/sho...=1#post1278462 ... I am just running a complete fresh install of pCARS - let's see what happens. But a CPU powered at 100% on al its 4 cores as soon as a game launches seems not bo be very good for the hardware and I won't spend a thousand bucks and more on new hardware just because of pCARS got better VR support and a Combined Nords ...
    Hello NoBrakes,

    did you already find the reason for the high cpu-load, because i´ve exactly the same problem and i´ve no idea, what i can do against it. Tried almost everything, newest driver, older driver, -fpscap options, Win7x64, Win10x64, ...

    I´ve no more idea what else i can do.
    CPU: Intel i5 4570 @ 3,2 GHz | GPU: EVGA GTX 980 Ti | MOBO: Gigabyte Z97X-SLI | RAM: 2 x 4GB Kingston HyperX DDR3 1600 | Sound: ASUS Xonar DX | OS: Win10 x64 | Wheel: ClubSport Wheel Base EU, BMW M3 GT2 Rim for ClubSport Wheel EU, ClubSport Pedals V2 EU, ClubSport Shifter SQ EU, ClubSport Handbrake EU | Monitor: Mitsubishi HD5000 1920x1080 60Hz
    Sim history: Project Cars, Project Cars 2, Dirt Rally, RaceRoom Racing Experience, Assetto Corsa

  7. #117
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    Quote Originally Posted by robertogecco View Post
    Hello NoBrakes,

    did you already find the reason for the high cpu-load, because i´ve exactly the same problem and i´ve no idea, what i can do against it. Tried almost everything, newest driver, older driver, -fpscap options, Win7x64, Win10x64, ...

    I´ve no more idea what else i can do.
    No, not at all. I am running it on that high load but experience a lot more programme crashes since then. I was told somewhere in the problems thread that it's normal... well, I am no longer doing much racing in pCARS at all and no online racing with it anymore but have instead switched to other titles (R3E is a blast, AC gives a lot of fun and AMS is very promising ...) - so I don't care about it any longer ...
    Steam: LTC Mike
    "Ein Auto ist erst dann schnell genug, wenn man morgens davor steht und Angst hat, es aufzuschließen" W. Röhrl

    Sim-PC1: i5 3570K@4.6 Ghz+NH-D14 | 32GB DDR3-1800 | Gigabyte Z77X-UD5H | BeQuiet DP-Pro 750W | EVGA GTX780SC (3GB) | M4 SSD 256GB / 2x WD-Raptor 1TB | BenQ 32" 2560x1440 +24" LG 1920x1200 | Asus Xonar Xense / Logitech X540 / Astro Gaming TR40 | Fanatec CSW v1+CSP V2 +CS Handbrake V1.5| Win 7+Win10/pro/64
    Sim-PC2: MSI Nightblade M2 with i5 6400@2.70 GHz | 16 GB DDR4-2300 RAM | MSI GTX1060 ARMOR OC/6GB @ Win 10Pro 64 GER Build 1703 (Craetors Update Ed.)

    Wheel-Setup:
    pCARS1: (Hardware CSW V1 (1.5) ) SEN Off | FF 100 | SHO 100 | ABS ~80 | LIN Off | DEA Off | DRI -Off | FOR 100+/- | SPR 0~100 | DPR 0~30 / (Driver) ANGLE-900 | DAMPENING-100% / (Controller Setup) Force 100% | Tire-Force 85% | else ->
    Jack Spades FFB-Tweeks

    pCARS2: (still experimental): (Hardware CSW V1 (1.5) ) SEN Off | FF 100 | SHO 100 | ABS ~85 | LIN Off | DEA Off | DRI -Off | FOR 100+/- | SPR 60 / OFF | DPR 50 / OFF / (Driver) ANGLE-900 | DAMPENING-100% / Game Controller Setup: default (changes n.n.) / Game: Flavour: Informative / RAW | Gain 100 | Volume 50 / (default) | Tone 50 / (default) | FX 50 / (default)

  8. #118
    WMD Member beetes_juice's Avatar
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    NoBrakes, just an FYI but robertogecco may have found the cause in his other thread here: http://forum.projectcarsgame.com/sho...=high+cpu+load

    May have to wait for an update, something to do with the Fanatec changes they made in patch 11.
    Project CARS 2 Driver Eye Youtube Playlist
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  9. #119
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    Quote Originally Posted by beetes_juice View Post
    NoBrakes, just an FYI but robertogecco may have found the cause in his other thread here: http://forum.projectcarsgame.com/sho...=high+cpu+load

    May have to wait for an update, something to do with the Fanatec changes they made in patch 11.
    Thanks for this info ... then there is not much we could do but wait if SMS would be so kind to look into this if there is some problem introduced by this fix and if they could fix it at all, because I won't sell my CSW just because pCARS has some new handling issues with this equipment
    Steam: LTC Mike
    "Ein Auto ist erst dann schnell genug, wenn man morgens davor steht und Angst hat, es aufzuschließen" W. Röhrl

    Sim-PC1: i5 3570K@4.6 Ghz+NH-D14 | 32GB DDR3-1800 | Gigabyte Z77X-UD5H | BeQuiet DP-Pro 750W | EVGA GTX780SC (3GB) | M4 SSD 256GB / 2x WD-Raptor 1TB | BenQ 32" 2560x1440 +24" LG 1920x1200 | Asus Xonar Xense / Logitech X540 / Astro Gaming TR40 | Fanatec CSW v1+CSP V2 +CS Handbrake V1.5| Win 7+Win10/pro/64
    Sim-PC2: MSI Nightblade M2 with i5 6400@2.70 GHz | 16 GB DDR4-2300 RAM | MSI GTX1060 ARMOR OC/6GB @ Win 10Pro 64 GER Build 1703 (Craetors Update Ed.)

    Wheel-Setup:
    pCARS1: (Hardware CSW V1 (1.5) ) SEN Off | FF 100 | SHO 100 | ABS ~80 | LIN Off | DEA Off | DRI -Off | FOR 100+/- | SPR 0~100 | DPR 0~30 / (Driver) ANGLE-900 | DAMPENING-100% / (Controller Setup) Force 100% | Tire-Force 85% | else ->
    Jack Spades FFB-Tweeks

    pCARS2: (still experimental): (Hardware CSW V1 (1.5) ) SEN Off | FF 100 | SHO 100 | ABS ~85 | LIN Off | DEA Off | DRI -Off | FOR 100+/- | SPR 60 / OFF | DPR 50 / OFF / (Driver) ANGLE-900 | DAMPENING-100% / Game Controller Setup: default (changes n.n.) / Game: Flavour: Informative / RAW | Gain 100 | Volume 50 / (default) | Tone 50 / (default) | FX 50 / (default)

  10. #120
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    I've followed these instructions, "Due to the extent of the Virtual Reality updates, we strongly recommend that you delete the configuration files that store the various settings. These are found in "\Users\<username>\Documents\Project CARS" and are the files with XML extension."

    However, this latest patch seems to be causing a lot of performance issues for me. I'm on a 980ti and driver version 368.22 using the Oculus Rift. This is the steam version of the game. Prior to patch 11, the game would run flawlessly for me on the rift.

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