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Thread: Will you able save during a race?

  1. #1
    Kart Driver
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    Will you able save during a race?

    Will you able to save during a race?

    I say this as would love to an endurance race but sadly life gets in the way.

  2. #2
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    Unfortunately not��

  3. #3
    WMD Member Sankyo's Avatar
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    To add: the complexity of pCARS2's physics model makes it very difficult to do this.
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    GT3 Pilot Schnizz58's Avatar
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    Well that's a colossal disappointment. The main thing I was looking forward to was being able to do endurance races.
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  5. #5
    GT5 Pilot Silraed's Avatar
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    I can't imagine how large a save file would have to be to incorporate a full race worth of livetrack 3.0 data.
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  6. #6
    WMD Member Mahjik's Avatar
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    Quote Originally Posted by Schnizz58 View Post
    Well that's a colossal disappointment. The main thing I was looking forward to was being able to do endurance races.
    As good as PC2 is, it will never contain "everything". There are going to be several areas people wanted to have certain things implemented that will not make it in... However, you'll see that since the base was created with PC1, what they were able to add in for PC2 is pretty astonishing (which means each iteration will have more "wants" added as there is less foundations to create).
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  7. #7
    GT3 Pilot Schnizz58's Avatar
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    Quote Originally Posted by Mahjik View Post
    As good as PC2 is, it will never contain "everything". There are going to be several areas people wanted to have certain things implemented that will not make it in...
    No doubt. But that one I thought was in for sure since it was such an obvious shortcoming in PC1.

    Quote Originally Posted by Mahjik View Post
    However, you'll see that since the base was created with PC1, what they were able to add in for PC2 is pretty astonishing (which means each iteration will have more "wants" added as there is less foundations to create).
    Well I don't see the physics getting any simpler. If it's the complexity of the physics that's preventing this, then I don't see it ever getting implemented.

    That said, I don't see why it's that complicated to save the state of the system. Surely there's a big struct that contains that information. Just save it to a file. It also brings up the question, why would you make your physics model that complex if you can't save its state?
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  8. #8
    WMD Member Mahjik's Avatar
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    Quote Originally Posted by Schnizz58 View Post
    Well I don't see the physics getting any simpler. If it's the complexity of the physics that's preventing this, then I don't see it ever getting implemented.
    That's not what I'm talking about at all. What I'm suggesting is as they slow down work on the core system, those resources and time will be able to work on other capabilities.
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  9. #9
    GT3 Pilot Schnizz58's Avatar
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    Quote Originally Posted by Mahjik View Post
    That's not what I'm talking about at all. What I'm suggesting is as they slow down work on the core system, those resources and time will be able to work on other capabilities.
    Ah, thanks for the clarification and sorry for the misunderstanding.

    I felt like the physics of PC1 was its strong point but all the other stuff like menus, game play, etc. were weaker. So I'm puzzled that they chose to devote much of their resources to overhauling the physics model. I'm not saying that there wasn't room for improvement but it was pretty good already. I think I'd have focused on the areas that weren't pretty good.
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  10. #10
    Moderator +WMD 1/2 Member Roger Prynne's Avatar
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    Quote Originally Posted by Schnizz58 View Post
    Ah, thanks for the clarification and sorry for the misunderstanding.

    I felt like the physics of PC1 was its strong point but all the other stuff like menus, game play, etc. were weaker. So I'm puzzled that they chose to devote much of their resources to overhauling the physics model. I'm not saying that there wasn't room for improvement but it was pretty good already. I think I'd have focused on the areas that weren't pretty good.
    To make it more realistic, I mean that is one of the goals of making a sim.... isn't it?
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