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Thread: PCARS2 collision physics...

  1. #1
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    PCARS2 collision physics...

    Anyone know if they've been improved (read: completely reworked from the ground up)?

    You know what I mean, the little nudge that causes both cars to go straight for 2 seconds, which results in another nudge and more straight line action for 2 seconds, with another nudge... only ending when you both come across an immovable object.

    And the open wheelers that self-destruct or cartwheel with the slightest touch.

  2. #2
    Superkart Pilot gotdirt410sprintcar's Avatar
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    Its on here you have too search for it, there are some on youtube everything you need too know
    The following 2 users likes this Post: bradleyland, hkraft300


  3. #3
    Lead Moderator Konan's Avatar
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    This thread should contain enough footage to answer your questions...

    http://forum.projectcarsgame.com/sho...MD-made-Videos
    AN OUTLAW MIGHT GIVE IN TO DESTINY BUT HIS LEGEND LIVES ON FOR ETERNITY!

    DIY rig walk-through :

    http://forum.projectcarsgame.com/sho...nd-walkthrough
    The following user likes this Post: gotdirt410sprintcar


  4. #4
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    Short answer - Fixed.
    CPU : I7-7700k, 16gb Gskill 3200 DDR4 Ram. GTX 1070
    3x27" AOC Monitors, G29, with custom perfect pedal mod.
    The following user likes this Post: John Hargreaves


  5. #5
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    Quote Originally Posted by drathuu View Post
    Short answer - Fixed.
    Cant feel em with a G25...maybe an old wheel prob but even with Jack Spade FFB settings there's just no feel for a collision?

    Any help would be very much appreciated.

  6. #6
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    Removed Profiler using Revo, removed driver, and regedit entries - reboot, reinstalled driver and software, all good now :-)

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