Formula Renault 3.5
Track: Silverstone
Wheel: Tuned with ClubSport Wheel Base V2.5 and ClubSport Pedals V3 with damper and performance kit
Tune: @iggy is correct in his post above that the Formula Renault 3.5 snaps loose beyond corner apex in slow and medium speed corners. I only had about an hour to spend with this car today and was able to improve it, but there is more to be had in this car. SMS has done a nice job with Project Cars 2 at making tuning very real world. You can improve cars with tuning, but you cannot fully eliminate the car's bad habits.
I remain really annoyed that SMS has not fixed the telemetry screen yet. In PC1 there were circles under the tire image on the telementry screen that would grow in size and turn from yellow to red when the tire loses grip. In PC2, they circles show up on pit road, but then go away when manual control of the car is achieved. Without these telemetry circles, it is difficult to see exactly what is happening with the tunes, forcing a trial and error approach.
I did try a number of LSD settings, but they made very little difference at all. Usually in a late corner loose situation, an unlocked LSD is most of the cause. In this case, there was no improvement at any setting. So I moved on to optimize tire pressure, camber and toe. Then I adjusted springs and dampers in an attempt to keep the rear more planted (increased rear rebound) and let the nose raise quicker at the apex (lower front rebound). The car got much better with the spring/damper adjustments.
I do believe that there is more to be found in tuning with this car. Maybe more spring/damper work? Maybe more with tire pressures in the rear. The temperatures look great across the tire and between front and rear, but has rear grip been reached to its fullest?
Tires/Brakes/Chassis
Suspension
Dampers
ECU/Engine/Gearing
ECU
Differential
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