I got a t300 when driving along the saw tooth kerbs your hear a buzz coming out the headphone but nothing comes through the wheel I spent a week trying countless ffb setups with no luck. With the same car/track combo on assetto its easy to feel i then went and tried pc1 on the ps4 and pc and on my pc the effect came through strongly and on the ps4 its the same you hear the rumble but don't feel it even with max psi/bump stops and springs
NO GRASS on Mugello Short. I hope they fix it
CPU i7 7700K | RAM Corsair 16GB 2400MHz | GPU Asus GTX1080 Ti OC 11GB | Mobo Asus Strix Z270H | Audio SB Zx @ 5.1 for games - RME ADI-2 DAC FS + Hifiman Ananda for music | OS Win 10 x64 | Screen Iiyama ProLite E2607WS 1920 x 1200 |
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I quickly tested the patch 7.0.
The top speed of RX cars on circuits seems fixed, thank you guys.
When I select indycar on the road track, there are always AI with the indycar oval version, it's a bit annoying. (tested on custom race on Monaco). I have not tested yet whether the opposite also happens (hear indycar version road on oval circuit).
The Ford Fusion in Monza's oval is indriveable with a controller (possibility to add a specific setup?) and AI often spits, causing chaos.
issues in mugello with nasty ffb on fanatec csl elite
hi guys, i'm on fanatec csl elite ps4 pro and running on 100 gain , 55 vol, 55 tone and 60fx. when i try mugello circuit the ffb goes crazy high super clipping...any idea on that?!?
ATM i'm using raw
Gain 100
Volume 30
Tone 50
Fx 70
I also dusted off the t500 and the difference between pc & ps4 ffb is obvious on both wheels