Last edited by Asturbo; 25-02-2019 at 22:05.
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Last edited by Asturbo; 26-02-2019 at 11:42.
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One clarification I've received by PM:
The top 8 of each of the Qualifying Rounds, progress to the Shootout race.
I don't know what happens when in the second round some of the firts 8 are already qualified in previous round. May be scroll-down in the list to complete 8 players in each round, but not sure. In example, in the second round of the competition, 6 of the first 8 qualifiers, have already access to the shootout race from the first round results.
Also remember that you’ve registered your details at the pCARS.games/challenger19 to be elegible.
Last edited by Asturbo; 26-02-2019 at 15:13.
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Yep. This is correct. The top 8 in each Qualifying Round go straight through to the Challenger Shootout race which will take place later in March. Then the top 10 in that race will go through into the main tournament.
If there are repeat drivers in the top 8 from one Qualifying Round to the next, then the organisers will scroll down the list to find the next new drivers.
Successful drivers will be contacted with more information about the Shootout race after the final Qualifying Round has finished.
The rules are explained on the terms & conditions page.
This is interesting, I haven't tried it myself but I was doing 1:35.8s consistently and a few times I was up on my time but messed up. Checking my sector times from various runs if I got them all done together I would say it would be possible for me to have taken .2/3 off.. So I wouldn't necessarily say that's why some guys get a better exit. Although I don't think so, I wouldn't swear for anyone because on visiting the backend server I can see the site shows steering assist on for some individuals which is worrying.
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would that be an error on the backend?
Last edited by Dameyon; 27-02-2019 at 03:41.
Damian Hall
WMD2 Member [Gold]
|||| Alienware Alpha Console (modified) ||||
Intel® Core™ i5-4690 K
Zotac Geforce GTX 1070 (External GPU) (external using EXP GDC 8.0 Dock) // NVIDIA® GeForce® GPU 2GB GDDR5 (internal)
24GB Dual Channel DDR3L 1600MHz
Oculus Rift
________________________________________________________________________________________________________
XBOX ONE (gamertag - Copper Piston) - Thrustmaster TS-PC Racer 488 Edition Wheel, Fanatec V3 Pedals, TH8A Shifter, Turtle Beach Elite Pro 2 headset, Play Seat, Antec Cooling system, Collective Minds Custom HDD enclosure (Xbox One) & PROJECT CARS limited edition. Project Cars 2 Deluxe Edition
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Last edited by Asturbo; 27-02-2019 at 11:03.
CPU: Intel i9-9900KF | GPU: nVidia RTX2080Ti | RAM: Gskill 2x16GB DDR4 3600 | MB: Asus ROG Strix Z370 | SSD: Samsung EVO 970 500Gb | Monitor: Acer Predator Z35P UW WQHD | Wheel: Fanatec DD1 + Porsche Endurance + Formula 1 V2 | SO: Windows 10 Pro 64bits
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Although I agree that good technique and proper use of reference points remain the same despite the view, using some external cam views such as the chase cam can give a slight advantage in that the field of view is a lot wider and the driver can see a lot further ahead. This slows things down quite a bit for an individual making it easier to react to all the information on track. Using cockpit cam the correct thing to do would be to focus on the apex while depending on peripheral vision to pick up references such as braking and turn-in points. Using chase cam this is easier, you can even see the exit for some corners that are meant to be blind lol but on the other hand chase cam feels weird and disconnected but that's only for me but that in itself is enough disadvantage to maybe balance it out I guess lol. I do understand however that there are some people who can not play in cockpit mode because it makes them literally sick so for that reason I don't see anything wrong with anyone using it. Whatever makes you comfortable, to be fair it still takes skill and a level of commitment to be fast no matter which camera view is used.
Damian Hall
WMD2 Member [Gold]
|||| Alienware Alpha Console (modified) ||||
Intel® Core™ i5-4690 K
Zotac Geforce GTX 1070 (External GPU) (external using EXP GDC 8.0 Dock) // NVIDIA® GeForce® GPU 2GB GDDR5 (internal)
24GB Dual Channel DDR3L 1600MHz
Oculus Rift
________________________________________________________________________________________________________
XBOX ONE (gamertag - Copper Piston) - Thrustmaster TS-PC Racer 488 Edition Wheel, Fanatec V3 Pedals, TH8A Shifter, Turtle Beach Elite Pro 2 headset, Play Seat, Antec Cooling system, Collective Minds Custom HDD enclosure (Xbox One) & PROJECT CARS limited edition. Project Cars 2 Deluxe Edition
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Steam (gamertag - [AFR] Copper Piston)
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PS4 PRO (gamertag - Dameyonx)
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"That is all"
There has been a discussion here about it some time ago, some of the fastest people in the game are using it, in community events, in time trial and mostly in their league races. Maybe it does not make much of a difference for one lap time, but it helps with consistency. Also I do not think the game has an option to enforce to turn this off, or am I wrong?