i5-6600 16GM RAM 64bit Windows 10 1903
I am trying to establish a connection from pCARS2 to RST telemetry without success. I can see it in the Windows Firewall log that packets are sent (broadcasted) to the port 5606 but they are empty ("size" in the logfile shows 0). Changing in-game external connection parameters has no effect on the packet size but timing changes (1---9) modify the frequency of the transmitted timing packets as defined. RST Software status is all the time "Waiting...". I can only guess that it does not collect data as the packets are empty.
PC2 and RST are located on the same PC
Logfile mentioned lines look like this:
#Fields: date time action protocol src-ip dst-ip src-port dst-port size tcpflags tcpsyn tcpack tcpwin icmptype icmpcode info path
2019-07-06 10:42:17 ALLOW UDP 192.168.0.15 255.255.255.255 59303 5606 0 - - - - - - - SEND
2019-07-06 10:42:17 ALLOW UDP 192.168.0.15 255.255.255.255 59304 5606 0 - - - - - - - SEND
2019-07-06 10:42:17 ALLOW UDP 192.168.0.15 255.255.255.255 59305 5606 0 - - - - - - - SEND
2019-07-06 10:42:17 ALLOW UDP 192.168.0.15 255.255.255.255 59306 5606 0 - - - - - - - SEND
2019-07-06 10:42:18 ALLOW UDP 192.168.0.15 255.255.255.255 59307 5606 0 - - - - - - - SEND
2019-07-06 10:42:18 ALLOW UDP 192.168.0.15 255.255.255.255 59308 5606 0 - - - - - - - SEND
The game itself works good. What should I look for? What prevents the data packets being populated by the game? Has someone an idea what to check in the Windows or game settings?