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Thread: Let's design the ultimate racing simulation game

  1. #191
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    I think - feature-wise - F1 2020 stands out. Its jam packed full of content and has a very fun driving model both with wheel and controller. I love the fact it has historical championships, own team championships, single grand prix, loads of practice and qualifying options, time trial mode with ghosts, rivals and leaderboards. This combined with project cars would be great.

    An unusual feature I would like to see (although may not work in reality) is some kind of pit stop mini game where you have to kind of do the pit stop things in real time. These would be influenced by the staff you hire and tech you invested in etc.

    The main draw for project cars 2 for me was perfecting laps with different car/track combos and working up the leaderboards. After having a second child I had to sacrifice my triple screen/vr rig so now I exclusively play project cars 3 and F1 2020 with a controller which means my driving game priorities have changed somewhat!

    Controller handling, race/time trial customization and car collecting/customizing are my new wishlist items (hence my current love of PC3). If PC2 had PC3 controller handling and car collecting it would be my perfect game. If a developer could essentially make a fully featured Project Cars game that had the feature set of F1-2020 and a truly great "Sim/Arcade" choice where both handling options were perfect I'd be a very happy driver.
    The following 2 users likes this Post: chastewand, John Hargreaves


  2. #192
    Superkart Pilot
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    For PC4 I would dream it would have regular patches released (not dlc, just patches) and players could count on that regularity. Even if those would be small things, it would be great to have that feeling that the game is getting constantly fixed, step by step. Additionally it would be nice to know which things are going to be fixed next and what is the priority, could be in a form of closed thread on this forum, where devs will post updates. I strongly believe this would help to develop bigger fan base, and keep those undecided closer and in the end increase sales.

    If that woudn't be possible, I would appreciate if patch notes would be available minutes before patch is released, rather than hours after, and those notes should be divided into 2 parts: main changes, detailed list. That detailed list should have EVERYTHING mentioned in it. At the moment patch notes are very general and forget to mention changes that seem to affect ingame physics - and this is not acceptable.
    The following 2 users likes this Post: chastewand, John Hargreaves


  3. #193
    WMD Member John Hargreaves's Avatar
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    Quote Originally Posted by Zinnsash View Post
    For PC4 I would dream it would have regular patches released (not dlc, just patches) and players could count on that regularity. Even if those would be small things, it would be great to have that feeling that the game is getting constantly fixed, step by step. Additionally it would be nice to know which things are going to be fixed next and what is the priority, could be in a form of closed thread on this forum, where devs will post updates. I strongly believe this would help to develop bigger fan base, and keep those undecided closer and in the end increase sales.

    If that woudn't be possible, I would appreciate if patch notes would be available minutes before patch is released, rather than hours after, and those notes should be divided into 2 parts: main changes, detailed list. That detailed list should have EVERYTHING mentioned in it. At the moment patch notes are very general and forget to mention changes that seem to affect ingame physics - and this is not acceptable.
    I agree that long term support does wonders for getting people on side, look how GT Sport has done it, regular modest updates, but it keeps people engaged, especially when the odd free car or track is thrown in. There is a reason why patch notes (especially on console) are brief though, as detailed notes mean everything has to get checked by MS/Sony testers and it makes the whole process much slower.
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  4. #194
    Moderator GTsimms's Avatar
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    A recommendation by BreakerOhio from gtplanet
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  5. #195
    LMP2 Pilot hkraft300's Avatar
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    Quote Originally Posted by Twinz View Post
    How does that differ from the rating system in PC2?
    Safety rating in acc seems much more "volatile" thsn in pcars2.

    In pc2 the safety rating is slow to move once you get to A or S. ACC being a number rating it moves around from minor inputs.

    Maybe a good idea if sms made it steady at U but hard to stay at S/ easy to lose S rating ... Who knows.
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  6. #196
    WMD Member John Hargreaves's Avatar
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    Quote Originally Posted by hkraft300 View Post
    Safety rating in acc seems much more "volatile" thsn in pcars2.

    In pc2 the safety rating is slow to move once you get to A or S. ACC being a number rating it moves around from minor inputs.

    Maybe a good idea if sms made it steady at U but hard to stay at S/ easy to lose S rating ... Who knows.
    It definitely moves a lot when you get bashed into by the artificial unintelligence whilst minding your own business - 'both cars receive a safety penalty' - oh thanks
    i7-7700K/MSI RTX 3080/Win10 64bit/64Gb RAM/Asus Xonar DX+Beyer Dynamic DT990 Pro headphones/LG 34" UM65 @2560x1080/HP Reverb G2/Fanatec CSL wheel + Clubsport V3 pedals/DSD P2 button box

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    The following 2 users likes this Post: hkraft300, MaximusN


  7. #197
    Kart Driver
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    Improved driving physics(just like in Gran Turismo)
    Improved suspension physics
    Improved tyre physics
    Improved grip physics
    Improved drifting physics
    Free session on the track(especially for drifting, tandems, etc.)
    Bodykits
    Rear Spoilers
    Offroad Tracks like in PC2

    Remastered S13(as 180SX '96)
    Remastered S14(as Silvia K's of the same year as the 200SX)
    Remastered 350Z
    Remastered FC3S
    Remastered RX8
    Remastered S2000
    Remastered Lexus LFA(the 2010 production one)
    Remastered BMW E63(the one with the S85 engine)
    Remastered Lexus ISF
    Remastered Datsun S30Z
    Remastered Nissan Skyline C10
    Remastered Ford Escort Cossie
    Remastered Lancia Delta
    2018 version of 991 GT3 RS
    2022 or 2023 version of Civic(being the last Civic to feature a gasoline engine)
    Evo X from PC1 and 2
    Miata ND
    Subaru(22B STI, Remastered Hawkeye STI, 2008-2014 Hatchback STI, 2018 STI, BRZ of the same year as the GT86)
    Group B Rally Cars(Audi S1 Quattro 1986, Ford RS200)
    Last edited by davidbillmanoy; 05-03-2021 at 12:03.

  8. #198
    Superkart Pilot
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    Quote Originally Posted by davidbillmanoy View Post
    Improved driving physics(just like in Gran Turismo)
    Improved grip physics
    Improved drifting physics
    Free session on the track(especially for drifting, tandems, etc.)

    Remastered S13(as 180SX '96)
    Remastered S14(as Silvia K's of the same year as the 200SX)
    Remastered 350Z
    Remastered FC3S
    Remastered RX8
    Remastered S2000
    Remastered LFA(the 2010 production one)
    Remastered BMW E63(the one with the S85)
    Miata ND
    Driving physics in Gran Turismo is much MUCH worse than in PC3!

    But I agree on a need for improved drifting.

    For the cars, maybe some diesel engines?

  9. #199
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    Quote Originally Posted by Zinnsash View Post

    But I agree on a need for improved drifting.
    I totally agree, drift should be thrown away.

  10. #200
    WMD Member MaximusN's Avatar
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    Quote Originally Posted by BorisK View Post
    I totally agree, drift should be thrown away.
    Real cars can drift so just mess with that part of the physics so they can't? Good drift physics are a perfect test for a physics engine. Drifts also don't have to be intentional.

    I don't want drift modes/counters/stats, that never interested me one bit. But a (street)car should be able to do it as good in game as it can IRL. It's enjoyable to do once in a while, more so on longer tracks/street circuits(like the Deutschlandring in AC).
    Life's too short to front wheel drive
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    The following 4 users likes this Post: John Hargreaves, Konan, r_outsider, Zinnsash


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