Yea I don't subscribe to the harder is more real mantra either. Basically real is more real and real life cars allow a bit of slip angle. If IRL car drove like iRacing I would be in serious trouble. iRacing seems to be getting easier and easier to drive as they keep updating their tire model. You can drive with a bit of slip angle. However at the limit, when the tires start to slide it still feels off to me, especially with corner entry understeer. I guess it's why people have "practice" iRacing to wrap their head around the tire model and physics because it doesn't come natural. Also why I find it super hard to just jump in and be fast. To be fair it is getting better but it's still not PCars2/ACC good.
Yea I don't see AMS2 as spiritual successor to PCar2 either but a simulator that just has some decent cars and a some cars with broken physics that just happens to use the Madness engine. It that regard it kinda has the iRacing problem. For me, it's kinda annoying when you are trying to run a league and the physics on the cars are constantly changing because they are trying to tweak this or that and the cars weren't that good to begin with. But Reiza just keeps releasing more cars (some good some bad) instead of fixing the ones they have. It has made me appreciate the work that SMS and Kunos put into the cars they release in their games. Those studios release cars that feel good from day one.