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Sorry to steal your thunder, Mahjik, but i was watching something on YT, and this popped up.
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Daytona USA, used to love that title. The few times I ever load any emulators, that's one of the few I would do... They missed several recent titles in that one. I've always wanted to get into oval racing. I was really hoping for PC2 to have a good oval experience. Unfortunately, the lack of AI drafting each other made it not useful.
Funny thing is that I bought Nascar Heat back in the day. Never played the Nascar side of it as I bought it for a GT racing mod.However, just like when folks tried to mod the older Papyrus Nascar games, they found the the tire models were hard coded for oval physics (i.e. the outside tires would always wear and heat differently even with non-oval tracks).
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The following user likes this Post: Womp83
I will forever be grateful for Nascar Racing, because I sold a load of PCs off the back of it. A friend came round and saw me playing it on a Matrox Millenium and asked "can you go the wrong way around the track". Sure, I replied, and promptly demonstrated that yes, you could indeed go the wrong way.
He ordered a PC from me there and then, and it then became our 'showpiece' in the shop.
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Daytona USA was always one of my go-to games in the arcades. That, Sega Rally Championship, and later, a game i discovered called GTI Club. Which if you haven't heard of it, had you racing little front wheel drive European hatches around a Euro town setting, possibly the streets of Monaco. Cabinet even had a damn handbrake lever, for navigating tight turns.
Another arcade game called Cyber Sled was always fun with a friend.
You mean the Australian way?
Back in the day when Auscar raced at the Calder Park Thunderdome and any other ovals tracks that were used for the series (we didn't have many banked oval tracks here) they raced in a clockwise direction. I'm guessing for the same reason Nascar go anti-clockwise. Driver on the inside, away from the wall.
Here, enjoy this awesome early 90's Auscar clip.
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