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Thread: WMD3 anyone?

  1. #11
    Superkart Pilot
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    Missed out the first time, hoping to get in this time.

  2. #12
    Superkart Pilot Fiyah's Avatar
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    I am fully strapped in.
    PC Racing since 1990 (Sports Car GT, GTR 1&2, GT Legends, Grand Prix Legends, Geoff Crammond Microprose Grand Prix 1,2,3,4).
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  3. #13
    WMD Member Mad Al's Avatar
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    Click image for larger version. 

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  4. #14
    Superkart Pilot Womp83's Avatar
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    If they bring the end result to consoles, and add a livery creator to said console versions (possibly even let us upload custom graphics somewhere to use in-game?), then yes. I'd like to see that

    Quote Originally Posted by cluck View Post
    3. Look pretty as hell, both in screenshots AND when playing, both as a player and a broadcaster. Screenshots SELL a game, even if it's a screenshot of a setup menu, nothing shows the player what's possible more than a photo of that thing.
    Yes. A Project Cars 2-esque photo mode, obviously updated and improved upon, would be very welcome.


    Quote Originally Posted by cluck
    5. Help the player to understand what they are doing. "Why the f did the car just do that? This game is a broken piece of shit" must be the most common thing you hear in sims. Sometimes it is physics going wonky, but sometimes it's just the player not understanding the physics doing what they should be doing. Help the player as much as possible and everybody wins.
    That right there.
    One of the things i really liked about P-Cars 2, was the detail it gave you in the setup menus about what each thing did. Select the front roll bars, and at the side of the screen it detailed what the effects of adjusting them would be. And it had different details for the rear bars, cause naturally, adjusting those had a different effect to the front. Same with the dampers, spring rates, diff, and just about everything else on the car. Really helped me increase my understanding of how to make the car do what i wanted it to do. And stop it from doing the things i didn't want to happen. Once you know how to dial out understeer, and make the car corner more sharply, it's much more fun to play.

    GT7 kinda struggles in that area. It tells you what things do, but it's not really that detailed.

  5. #15
    WMD Member cluck's Avatar
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    Quote Originally Posted by satco1066 View Post
    you forgot coleslaw for free for all WMD members
    That's one way of keeping me out I suppose
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    The following 3 users likes this Post: Konan, satco1066, Tank621


  6. #16
    WMD Member satco1066's Avatar
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    Quote Originally Posted by Womp83 View Post
    If they bring the end result to consoles, and add a livery creator to said console versions (possibly even let us upload custom graphics somewhere to use in-game?), then yes. I'd like to see that
    consoles?
    Please NO.
    pCARS has so many limitations, because of consoles compatibility.
    Libraries instead of folders for cars and liveries.
    Saveslots and big data files instead of xml's or ini's
    etc.
    A console compatible system following the restrictions of Microsoft and Sony can never be realy good for mod ability.
    And it also binds too many devs resources.
    I prefer a good PC version and if that is successful, then there can be conversion to consoles later.
    Every car could be a race car, as long as you have the balls to drive it like that !

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  7. #17
    Moderator Tank621's Avatar
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    Quote Originally Posted by cluck View Post
    6. Pitstops. For the love of god, when you are a single driver, a setup menu is a nightmare to navigate, especially when you have changing conditions (weather, time of day, time of year, tyre compound, track condition etc etc). In the real world, a driver doesn't have to make all those decisions, or calculate tyre pressures on the fly based on prevailing conditions, so why make us, the players, go through those gymnastic hoops. Look at the driving behaviour, look at the conditions and decide FOR the driver what the tyre pressures and tyre compound (if available) should be, based on the expected conditions for the upcoming time period the tyres/fuel are expected to last. That way the player can get on with the business of RACING.
    Yup, if I wanted to spend my time being a race engineer, I'd play Motorsport Manager. There should always be an option for us folk that want to just drive and leave the thinking to someone (or thing) else.
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    The following 5 users likes this Post: chris99, John Hargreaves, Konan, r_outsider, Womp83


  8. #18
    Lead Moderator Konan's Avatar
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    Quote Originally Posted by satco1066 View Post
    consoles?
    Please NO.
    pCARS has so many limitations, because of consoles compatibility.
    Libraries instead of folders for cars and liveries.
    Saveslots and big data files instead of xml's or ini's
    etc.
    A console compatible system following the restrictions of Microsoft and Sony can never be realy good for mod ability.
    And it also binds too many devs resources.
    I prefer a good PC version and if that is successful, then there can be conversion to consoles later.
    Current gen consoles are more powerful than some pc's though...
    Pc only would be catering to a very niche audience.
    AN OUTLAW MIGHT GIVE IN TO DESTINY BUT HIS LEGEND LIVES ON FOR ETERNITY!

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  9. #19
    WMD Member EmilGlockner's Avatar
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    Quote Originally Posted by Konan View Post
    Current gen consoles are more powerful than some pc's though...
    Pc only would be catering to a very niche audience.
    For now. What does it help in 3 to 5 years time? Not much.
    Doesn't change the fact that PC simracing is a rather small niche, though.
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  10. #20
    Lead Moderator Konan's Avatar
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    In 3 to 5 years a newer gen will be released, it's no different than pc, who have to upgrade as well by then...
    AN OUTLAW MIGHT GIVE IN TO DESTINY BUT HIS LEGEND LIVES ON FOR ETERNITY!

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