
Originally Posted by
satco1066
That is not what I meant.
It's the systems restriction consoles manufacturers throwing over their developing clients.
PC bugs can be fixed in minutes and have not to be certified by MS or Sony which could cost weeks and extra money.
Consoles are restricted in special file formats and amount of save slots.
Peripherals are restricted and have to be licensed. None of my peripherals would work on a console (base, rims, pedals, motion system, VR)
developing for 3 instead of one platform is resource-intensive, cost-intensive and very time consuming
and many reasons more.